Search Unity

Visual Script 1.7.3 is broken with the new input system

Discussion in 'Visual Scripting' started by Coin9, Aug 19, 2021.

  1. Coin9

    Coin9

    Joined:
    Feb 14, 2019
    Posts:
    16
    It seems that Visual script 1.7.3 doesn't work with the new input system anymore? If i use any on input system event nodes the console starts throwing errors every second after i exit play mode for the first time and these errors keeps spamming only when i view the input system event nodes in the script graph o_O if i span the view away from these nodes errors stop but after a while the whole script graph stops completely working and it might just randomly wipe your graph empty! This happens at least with unity 2021.2.0b6 and 2021.2.0b7 in a clean project with just the new input system added with on input system event nodes.

    Is there any way to downgrade visual script version for a project?

    Code (CSharp):
    1. null texture passed to GUI.DrawTexture
    2. UnityEngine.GUI:DrawTexture (UnityEngine.Rect,UnityEngine.Texture)
    3. Unity.VisualScripting.UnitPortWidget`1<Unity.VisualScripting.ValueInput>:DrawIcon () (at Library/PackageCache/com.unity.visualscripting@1.7.3/Editor/VisualScripting.Flow/Ports/UnitPortWidget.cs:815)
    4. Unity.VisualScripting.UnitPortWidget`1<Unity.VisualScripting.ValueInput>:DrawForeground () (at Library/PackageCache/com.unity.visualscripting@1.7.3/Editor/VisualScripting.Flow/Ports/UnitPortWidget.cs:557)
    5. Unity.VisualScripting.VisualScriptingCanvas`1<Unity.VisualScripting.FlowGraph>:DrawWidgetsForeground () (at Library/PackageCache/com.unity.visualscripting@1.7.3/Editor/VisualScripting.Core/Canvases/VisualScriptingCanvas.cs:1476)
    6. Unity.VisualScripting.VisualScriptingCanvas`1<Unity.VisualScripting.FlowGraph>:OnGUI () (at Library/PackageCache/com.unity.visualscripting@1.7.3/Editor/VisualScripting.Core/Canvases/VisualScriptingCanvas.cs:268)
    7. Unity.VisualScripting.GraphWindow:OnGUI () (at Library/PackageCache/com.unity.visualscripting@1.7.3/Editor/VisualScripting.Core/Windows/GraphWindow.cs:707)
    8. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)


    Oh and i still keep getting this error with the latest beta and vs so i keep removing the version control package o_O
    Code (CSharp):
    1. Failed to fetch inherited attributes on Unity.Plastic.Antlr3.Runtime.Tree.TreeWizard+WildcardTreePattern.
    2. System.TypeLoadException: Could not load type Antlr.Runtime.Tree.AntlrRuntime_BaseTreeDebugView while decoding custom attribute: (null)