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Visual Logic Editor (Antares VIZIO) : (video screens)

Discussion in 'Assets and Asset Store' started by Neodrop, Sep 1, 2010.

  1. Neodrop

    Neodrop

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    New build are submitted 1.05(beta) (pending review by Unity)
    Trial package already available for download.


     
  2. holyjewsus

    holyjewsus

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    asset store says updated today, but still has version 1.04 for download :(
     
  3. Neodrop

    Neodrop

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    I have sent the letter to the AssetStore support.
     
  4. Neodrop

    Neodrop

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    I see the correct description of the version on AssetStore, but the package is old ?

    $Store.jpg
     
  5. holyjewsus

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    Yes, the package seems to be the old one, the trial works correctly and the paid version does not. (drag and drop on mac)
     
  6. WolfoX

    WolfoX

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    Yes, still 1.04 in there. But Release Note says its 1.05. No "update" button too.
     
  7. Neodrop

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    Something wrong in Asset Strore. Sorry. I has sent e-mail to the support.
     
  8. Neodrop

    Neodrop

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    Want to work with Playmaker ? You welcome!

    Antares Universe can work with any middleware inside Unity. It's easy as children's laughter. Here you can see how to create a simple window and display current PlayMaker FSM state and state description.

    http://www.youtube.com/watch?v=wkoWWLOgBeE

     
  9. holyjewsus

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    I was just wondering about this, thanks so much!
     
  10. Neodrop

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    BTW - It's not a new ability. It's just some features from Universe Core. We can do it. You can do everything.
     
    Last edited: Apr 13, 2011
  11. holyjewsus

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    Yes, but you explained it very well in that tutorial video.
     
  12. LSharp

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    Thank you for video. Universe is universe!
     
  13. WolfoX

    WolfoX

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    And if you want custom blocks just to speed up some tasks when you use PlayMaker, you can use these Smart Blocks too instead of Wizard:
    http://forum.antares-universe.com/playmaker-t305.html

    But note: Those Smart Blocks are custom blocks made by user, they are not official stuff by Universe's staff.
     
  14. Neodrop

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    New build are submitted 1.06(beta)

     
  15. holyjewsus

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    yay more mesh stuff!:)
     
  16. Dreamora

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    you submit faster than I get to update haha ;)
     
  17. WolfoX

    WolfoX

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    Neodrop is making me addicted to updates. Good stuff coming again, thats great!
     
  18. PAX

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    Fixed
     
  19. LSharp

    LSharp

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  20. EmadGh

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    Nice work @LSharp.
     
    Last edited: Apr 15, 2011
  21. WolfoX

    WolfoX

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    There's some video tutorials in their forums.

    I don't understand why some people want that. I can't see any use for that, I think it would be somewhat good the other way around, but why convert the blocks to scripts if we have the blocks to use already?
     
  22. holyjewsus

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    what is really needed is a cluster ability to put lots of blocks into one block. I think they're working on it.
     
  23. Neodrop

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    Yes. It's will be as soon as possible.
     
  24. PAX

    PAX

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    Simple bit-gui integration SmartBlock

    $bit-gui-mouseEvents.png

    Usage:
    1. Import bit-gui and Universe packages.
    2. Add SB script to project.
    3. Create your GUI with bit-gui.
    4. Place SB to Universe graph.
    5. Drag any bit-gui control from hierarchy to SB input parameter
    6. Create event processing chunk

    SmartBlock generates next control events:
    • MouseClick
    • MouseDoubleClick
    • MouseDown
    • MouseDrag
    • MouseEnter
    • MouseExit
    • MouseMove
    • MouseStartDrag
    • MouseUp
     
    Last edited: Apr 17, 2011
  25. Hans

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    iam having probs trying to get registered to the forums, just the question at the end.
    have tried the following answer but keep tell me it is wrong
    Antares Universe (Vizio)
    Vizio
    Vizio: Antares Universe(VIZIO)

    no go
     
  26. Neodrop

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    Just enter : verse
     
  27. azmilarash96

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    Its just want to see how the script was written on what we do with blocks.
     
  28. EmadGh

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    There is some SB that let you make these things easily.
    chech out the list here. http://goo.gl/6Voew
     
  29. WolfoX

    WolfoX

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  30. azmilarash96

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    very helpful. :)
     
  31. EmadGh

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    2D Gameplay Tutorial in progress. ;)

    Here picture of 2 graph.
    Character Controller Graph:
    $1.jpg

    Moving Platform
    $2.jpg
     
    Last edited: Apr 18, 2011
  32. holyjewsus

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  33. WolfoX

    WolfoX

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  34. Jingle-Fett

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    @emadgh
    Are you going to include AI in the tutorial? I was in the beta and I was working on a 2d platformer/shooter and got really far but never got around to the enemy AI part
     
  35. EmadGh

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    Thanks for comments

    Hmm , maybe. I'll think about it.
     
  36. EmadGh

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    A really simple AI that move a ball on the path. :D

    $3.jpg

    Path Follow SB is from Unify
     
  37. Neodrop

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  38. EmadGh

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    No,not here. iTween just use Transform to move object but here my goal is to add force to rigidbody.
    PathFollow SB can be use for everything, It don't move the Object itself :)
     
  39. Neodrop

    Neodrop

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    Heh, I should find time to create the bridge between Antares Universe Antares Addon.
     
  40. Neodrop

    Neodrop

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    New build are submitted 1.07(beta) (pending review by Unity)
    Trial package already available for download.


     
  41. EmadGh

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  42. WolfoX

    WolfoX

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    Oh man, I finish some SBs thinking I'm doing good... and they finish another update, omg. Downloading! Thanks again Neodrop.
     
  43. Neodrop

    Neodrop

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    Antares Universe has more than 700 builtin GUI Styles. You did never have so wide freedom in your work before. In this short video you can see how to create Window and add the text field to it right in Play mode and only for few clicks!

    http://youtu.be/g2XmRwRmKRc?hd=1

     
  44. Neodrop

    Neodrop

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    New build are submitted 1.08(beta) (pending review by Unity)
    Trial package already available for download.
    Trial period has been extended till May 31.

    MiniMap in Edit Mode

    $MiniMap.jpg

    MiniMap in Play mode

    $MiniMapPlayMode.jpg

    Super Universal Wizard >> Get Value
    This block can get any accessible variables from any other variable. E.g. you can get the following field from GameObject: Transform, (and also Position, Rotation, Scale of this Transform), its Parent, GameObject of its Parent and all its variables.
    You can get Light, AudioSource, Animation and e-v-e-r-y-t-h-i-n-g else on this GameObject or any other "object".
    One node to get everything from everything.
    Just select the necessary checkboxes in the Wizard's Inspector !

    $UberWizard.jpg

    Automatic cast of variables (when it is possible).

    $autocast.jpg

    Improved search of nodes (blocks).

    $search.jpg
     
    Last edited: Apr 27, 2011
  45. WolfoX

    WolfoX

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    Holly ******* Jesus! This is such an epic update. Thank you very much Neodrop and Pax. I'm eager to put my hands on it.
     
  46. Neodrop

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    I have forgotten to mention about one-click access to the source code of monobehaviours and user-created blocks. Just click on the icon (C#, JS or Boo icon on the node) and your favourite code editor will be open with this source code.

    $OpenSources.jpg
     
  47. 3Duaun

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    Very impressive update @NeoDrop!!!
     
  48. LSharp

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    Thank you very much. Very nice features!
     
  49. giyomu

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    very cool neodrop :)
     
  50. Neodrop

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    Thank you, guys. We have may be no limits, except one : is only 24 hours In days.
     
    Last edited: Apr 27, 2011