Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Bug Visual Issues with HDRP SSAO and large meshes

Discussion in 'High Definition Render Pipeline' started by PutridEx, Nov 19, 2022.

  1. PutridEx

    PutridEx

    Joined:
    Feb 3, 2021
    Posts:
    1,136
    video showing the issue:

    Watch in 1080p, YouTube compression takes some of it away, it looks more noticeable in reality compared to the video

    How do I solve this? It's very noticeable. I tried resizing the mesh to maybe make it smaller, less overlapping with the terrain and so on but it's always there as long as the mesh is covered by the ground. I want to place it in a certain way in the world but this makes it diffcult.


    tested with AO temporal accu on and off, full res on and off, samples and max radius set to "high" quality preset
     
    Last edited: Nov 19, 2022