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Bug Visual Effects Graphs won't open, get stuck in infinite compilation loop when subgraphed.

Discussion in 'Editor & General Support' started by Crazycarpet, Jul 6, 2021.

  1. Crazycarpet

    Crazycarpet

    Joined:
    Dec 5, 2015
    Posts:
    47
    I'm having a weird issue I can't fix where the editor won't let me open any of my visual effects graphs after I've added them as a sub-graph of another graph... has anyone experienced this before? Suggestions on how I might fix this so I can continue working on my project's vfx? Thanks in advance.

    Already tried:
    • Duplicating the vfx graph and removing the old one, it fixes it til I re-add it as a subgraph then it breaks again.
    • Reimporting all sub graphs and the main graph.
    • Remaking the vfx graph that uses the broken ones as sub graphs.
    • Restarting Unity/my PC.
    • Reinstalling VFX graph package.
    • Looking for the problem in the Unity Editor logs.
    More info:
    • Unity version: 2021.1.12f1
    • Universal Render Pipeline version: 11.0.0
    • Visual Effects Graph version: 11.0.0
    • Editor Log
     

    Attached Files:

  2. Crazycarpet

    Crazycarpet

    Joined:
    Dec 5, 2015
    Posts:
    47
    Going to report a bug when I get a chanced to make a stripped down project.
     
  3. nlinscott115

    nlinscott115

    Joined:
    Apr 29, 2021
    Posts:
    1
    I'm currently experiencing the same thing. Is there a link to a ticket? I can't find anything else on it. I saw your post on it here with a solution:

    https://answers.unity.com/questions/1846688/unity-vfx-graph-logs.html

    Folder structure doesnt seem to change anything on my end. I have about a dozen vfx assets in the same folder and I cant do any kind of nesting.