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[Visual Effects Graph] Hiding particles on mask

Discussion in 'General Graphics' started by MODev, May 11, 2019.

  1. MODev

    MODev

    Joined:
    Jul 30, 2013
    Posts:
    229
    Hi,
    is it possible to hide particles in Visual Effects Graph when I have full screen mask (for simplify let's say black/white) which tells where particles should be visible? If yes, how to do that and since which version of Unity (2018.3, 2019.1) is it supported?
     
    ildarq likes this.
  2. Nuno57

    Nuno57

    Joined:
    Oct 4, 2019
    Posts:
    2
    I was looking for the same thing. just found this