Hi, We are using Unity 2019 LTS, HDRP 7.5.3 and VFX Graph 7.5.3 for production and one thing we really worry about is whether the shader graph embed feature is considered "preview", as in, it might not work on platforms that HDRP supports. AFAIK, this feature is only available if you enable "Experimental Operators/Blocks" feature in Unity Preference -> Visual Effect settings. We use this feature quite a lot, to do depth related particle rendering. My worry is it will break on users' machines without us realizing. Does Unity team have any guesses on how well this integration might work? Any pitfall we should look out for? Thx!