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Bug Visual Effect components cause light probe cell visualizations to move

Discussion in 'Global Illumination' started by chemicalcrux, Dec 14, 2022.

  1. chemicalcrux

    chemicalcrux

    Joined:
    Mar 16, 2017
    Posts:
    720
    When I enable "All Probes With Cells" in the Lighting menu and a Visual Effect component is active in the scene, the cells visuals get offset based on the global transform of the component's GameObject:

    upload_2022-12-14_11-35-29.png

    In this case, the object has been translated and rotated. The cells wind up in the sky! If I have no active VisualEffects, then the visualizations don't appear at all.

    This is occurring in 2022.2.0f1.

    However, I am unable to reproduce it in a new project. I guess I'll strip out as much as I can from this game and submit a bug report with it soon. It might be triggered by a specific package, too. Will have to experiment.

    I can't tell if this is actually having any effect in game, but it is very confusing! Has anyone ever seen this happen?
     
  2. kristijonas_unity

    kristijonas_unity

    Unity Technologies

    Joined:
    Feb 8, 2018
    Posts:
    1,080
    Never ran into this issue myself. Have you managed to get a stable repro, and report a bug?
     
  3. chemicalcrux

    chemicalcrux

    Joined:
    Mar 16, 2017
    Posts:
    720
    Not yet, unfortunately. It's still isolated to that one project.

    I'll wait for 2022.2.2f1 to drop, just in case, and then see what I can do about stripping the project down.