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Feature Request Visiblity Rendering

Discussion in 'Graphics Experimental Previews' started by kite3h, Apr 22, 2022.

  1. kite3h

    kite3h

    Joined:
    Aug 27, 2012
    Posts:
    197
    Many studios consider quad overdraw to be the biggest bottleneck.

    So, many places introduce visiblity rendering that uses Visiblity Buffer instead of GBuffer.
    Unreal 5's nanaite and Horizon Forbidden West are already in use. Many other games are in use, especially for consoles.
    Does Unity have a roadmap for the visibility buffer?
     
    Samustai likes this.