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Visiblity Animation from Maya to Unity

Discussion in 'Animation' started by unity_nztkhD7pHcTizQ, Jul 3, 2018.

  1. unity_nztkhD7pHcTizQ

    unity_nztkhD7pHcTizQ

    Joined:
    Dec 7, 2017
    Posts:
    11
    Hi all,
    I need to know the best way to import visibility animation from Maya to unity,
    I frequently need to animate objects that goes off n On.
    Right know I am scaling the object from .001 to 1 which works out but most of the time animation
    looks popping out means not a smooth animation.
    For which i tried to copy the animation clip n thn edit the tangents but that also doesnt work everytime.
    Please lemme know the solution asap.
     
  2. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,781
    Unity created a video covering this topic, however I'd suggest you might want to approach this a different way. I think performing this on/off via layers in Unity rather than visibility tracks might be a better/more optimal approach.
     
  3. unity_nztkhD7pHcTizQ

    unity_nztkhD7pHcTizQ

    Joined:
    Dec 7, 2017
    Posts:
    11
    Hi,
    thanks for your response, I have tried the process of the video but I am
    not getting the visiblity attributes that are showing in video- attaching the snapshot of that.
    Secondly, it was not possible for me to do this in Unity as I have sync many objects with audio,
    I this case I think switching on/off is handy if done in Maya.
     

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  4. unity_nztkhD7pHcTizQ

    unity_nztkhD7pHcTizQ

    Joined:
    Dec 7, 2017
    Posts:
    11
    ok I checked again,the visibility attribute show in unity 2017 but I am using Unity 5.6.2,
    Any idea how to get it in 5.6.2 ?
     
  5. unity_nztkhD7pHcTizQ

    unity_nztkhD7pHcTizQ

    Joined:
    Dec 7, 2017
    Posts:
    11
    anyone??
    need to get this solve asap.
     
  6. unity_nztkhD7pHcTizQ

    unity_nztkhD7pHcTizQ

    Joined:
    Dec 7, 2017
    Posts:
    11
    pls help me on this...
     
  7. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,781
    As far as I'm aware some teams have written/extended Unity importer to support additional animation data using prior versions of Unity (5.6) but I don't think this is supported out of the box.
    There might be something in the asset store that can import additional animation data. I do know the animation data IS available through fbx, but unaware how to import it in previous versions.
    Seems like this could be replicated in Unity easier than messing with a customized importer.