Search Unity

  1. Unity 2019.1 beta is now available.
    Dismiss Notice
  2. The Unity Pro & Visual Studio Professional Bundle gives you the tools you need to develop faster & collaborate more efficiently. Learn more.
    Dismiss Notice
  3. We're looking for insight from anyone who has experience with game testing to help us better Unity. Take our survey here. If chosen to participate you'll be entered into a sweepstake to win an Amazon gift card.
    Dismiss Notice
  4. On February 28th the Feedback website will shut down and be redirected to the Unity forums. See the full post for more information.
    Dismiss Notice
  5. Want to provide direct feedback to the Unity team? Join the Unity Advisory Panel.
    Dismiss Notice
  6. Unity 2018.3 is now released.
    Dismiss Notice
  7. Improve your Unity skills with a certified instructor in a private, interactive classroom. Watch the overview now.
    Dismiss Notice

VirtualCamera - Tracked Dolly's Path unable to change via script

Discussion in 'Cinemachine' started by Inpregnabler, Dec 1, 2018.

  1. Inpregnabler

    Inpregnabler

    Joined:
    Dec 20, 2016
    Posts:
    2
    Hey everybody!

    Like in the title - I need a way to change in runtime the Path (CinemachineSmoothPath) in Component: VirtualCamera (Script) -> Body -> Tracked Dolly - Path.




    And all the way via C# script.

    Is this somehow possible? I can't find any access to Path field, maybe is there some workaround.
    All help appreciated!
     
  2. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    2,062
    CinemachineVirtualCamera vcam = ...;
    var trackedDolly = vcam.GetCinemachineCmponent<CinemachineTrackedDolly>();
    trackedDolly.m_Path = bla;
     
    Inpregnabler likes this.
  3. Inpregnabler

    Inpregnabler

    Joined:
    Dec 20, 2016
    Posts:
    2
    Thanks a lot! Works as expected :)
    Regards!