Search Unity

  1. Unity 2018.3 is now released.
    Dismiss Notice
  2. The Unity Pro & Visual Studio Professional Bundle gives you the tools you need to develop faster & collaborate more efficiently. Learn more.
    Dismiss Notice
  3. Want more efficiency in your development work? Sign up to receive weekly tech and creative know-how from Unity experts.
    Dismiss Notice
  4. Build games and experiences that can load instantly and without install. Explore the Project Tiny Preview today!
    Dismiss Notice
  5. Nominations have been announced for this years Unity Awards. Celebrate the wonderful projects made by your peers this year and get voting! Vote here!
    Dismiss Notice
  6. Want to provide direct feedback to the Unity team? Join the Unity Advisory Panel.
    Dismiss Notice
  7. Improve your Unity skills with a certified instructor in a private, interactive classroom. Watch the overview now.
    Dismiss Notice

VirtualCamera - Tracked Dolly's Path unable to change via script

Discussion in 'Cinemachine' started by Inpregnabler, Dec 1, 2018.

  1. Inpregnabler

    Inpregnabler

    Joined:
    Dec 20, 2016
    Posts:
    2
    Hey everybody!

    Like in the title - I need a way to change in runtime the Path (CinemachineSmoothPath) in Component: VirtualCamera (Script) -> Body -> Tracked Dolly - Path.




    And all the way via C# script.

    Is this somehow possible? I can't find any access to Path field, maybe is there some workaround.
    All help appreciated!
     
  2. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    1,831
    CinemachineVirtualCamera vcam = ...;
    var trackedDolly = vcam.GetCinemachineCmponent<CinemachineTrackedDolly>();
    trackedDolly.m_Path = bla;
     
    Inpregnabler likes this.
  3. Inpregnabler

    Inpregnabler

    Joined:
    Dec 20, 2016
    Posts:
    2
    Thanks a lot! Works as expected :)
    Regards!