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Question VirtualCamera keeps shaking harder and harder after paused...

Discussion in 'Cinemachine' started by Payne_Lee, Dec 7, 2021.

  1. Payne_Lee

    Payne_Lee

    Joined:
    Jul 2, 2016
    Posts:
    11
    In a RPG project I'm using Timeline to make a little movie that can be paused at some preconcerted keyframes. But I don't want those effects for the ambient to stop, so all of them are looping. And I also need some camera shaking just like using “wiggle” in Adobe AfterEffects for this.

    So I'm using the "Noise" in VirtualCamera of Cinemachine.

    Then the trouble is:
    When playing, the vcam shakes normally and well, but after paused, it starts shake harder and harder, far from the values I set in "Noise".
    It even can shake out of my scene tille I see nothing...

    Anyway to fix it :confused::confused::confused:?
     
  2. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,712
    That's very interesting. Would you willing to put together a simple test project that demonstrates this?
     
  3. Payne_Lee

    Payne_Lee

    Joined:
    Jul 2, 2016
    Posts:
    11
    :(Oh~ My bad! Haven't learned the basic tutorial well.
    Aiming any object can fix the problem, if not, setting the 3 curves of each axis to match a same loop can let the camera not to look gradually away either.

    And, when I pause it the shaking will be slow down. But it's not a problem for now.
    Thanks for replying;)