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Virtual Workspace, Software Rendering, Swiftshader support in WebGL

Discussion in 'WebGL' started by StefanStrategis, Nov 29, 2021.

  1. StefanStrategis

    StefanStrategis

    Joined:
    May 7, 2018
    Posts:
    10
    A big chunk of our potential users are using a Virtual Workspace like Citrix or VMWare, these users are (to our knowledge) unable to start our WebGL application.

    So far, these users have repported using a SwiftShader software based rendering device.
    They do not pass the loading screen, we have added a warning that their PC is unable to run our application.

    • Has anyone else experienced this issue?
    • Are these software based renderers supported at all?
    • Is it safe to assume SwiftShader is not compatible?
    • Will these renderers be supported in the future?

    Kind Regards,
    Stefan
     
  2. MarcelPursche

    MarcelPursche

    Unity Technologies

    Joined:
    Mar 3, 2021
    Posts:
    44
    Hi Stefan,

    I don't think we explicitly tested the Chrome software renderer yet. Do you have some more information(e.g. an error log) what's stopping a WebGL build from running? In my personal experience the software renderer is pretty feature complete. So it would be interesting to know if a certain WebGL feature is not supported, that causes the WebGL builds to not work.

    Kind Regards,

    Marcel