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Question Virtual Virtual Reality - Portal System

Discussion in 'VR' started by patmw, Apr 8, 2021.

  1. patmw

    patmw

    Joined:
    Oct 1, 2019
    Posts:
    6
    Hi there,

    Real quick one - does anyone have any idea how I'd go about implementing a portal system similar to that in Virtual Virtual Reality?

    The following video demonstrates what I mean:


    I love this game, and I would love to take inspiration from it for my own project.
    I would appreciate any guidance!
    Cheers,
    Pat
     
  2. mgear

    mgear

    Joined:
    Aug 3, 2010
    Posts:
    8,991
  3. Xander-Davis

    Xander-Davis

    Joined:
    Apr 23, 2011
    Posts:
    441
    I have been patiently yearning for a portal system that works in VR for years. YEARS. It would make creating dreamic VR worlds so much more potent and trippy.

    Every solution I try on the Unity Asset Store doesn't seem to work for VR. :(

    I just got this last night but haven't tried it in VR yet...
    https://assetstore.unity.com/packag...d-portals-system-non-euclidian-tunnels-163699

    I noticed he didn't walk through the portal in that stencil example on reddit...
     
    adamhill and JoeStrout like this.
  4. Xander-Davis

    Xander-Davis

    Joined:
    Apr 23, 2011
    Posts:
    441
    The VR kit I linked in the post above didn’t even work without using VR out of the box on Android. When I dropped in the OVRPlayerController prefab, neither portal visualization nor teleporting worked...

    I rediscovered this one which I had bought in 2018. Can’t remember if I had tested it. Since it’s old and the dev abandoned it (though made it open source) I’m guessing it also doesn’t work. But it’s supposed made specifically for VR:

    https://assetstore.unity.com/packages/tools/particles-effects/pocket-portal-vr-85657

    Need to re-test...