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Virtual Vancouver

Discussion in 'Made With Unity' started by AviB, Sep 11, 2020.

  1. AviB


    Jan 28, 2014
    Unity based framework solution for managing and simulating large scale environment.

    Digital twin model of Vancouver (BC,Canada).
    Realtime game view of 3D urban city simulation.


    Last edited: Sep 17, 2020
    bluemike likes this.
  2. RotemKasif


    Aug 22, 2017
    We got questions about the Demo and whether it is really real time view.
    The Environment was modeled (originally) for an internal Geosim engine from aerial, Ground Level Data, Scanning images and LiDAR Technology.

    The Realtime team (Avi Ben Shimol (Developer) and Rotem Kasif (Tech Artist), developed a solution in Unity for loading, managing and simulating the data.
    The standards of the solution were aimed at To GTA, since the game faces a similar challenge (open world, performance, streaming, high graphics quality ...).
    This is not a game (although we would very much like it to be).
    There is a basic logic of street simulation, cars drive according to traffic laws and respond to traffic lights and people.
    The video is the tip of the iceberg of the pipeline, there are lots of other elements that made this Project to come alive.

    Sharing some rough cut video from Unity3D Editor to show some of our features in Real Time.

    Unity3D Demo:

    Unity3D Editor View

    Last edited: Sep 17, 2020