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Virtual Tour editing with Unity

Discussion in 'AR/VR (XR) Discussion' started by MadhuitB, Feb 5, 2016.

  1. MadhuitB

    MadhuitB

    Joined:
    Feb 5, 2016
    Posts:
    2
    I want to make a google cardboard app in unity which will contain (already built) virtual tour.

    That virtual tour is cubical and built by using series of panorama images.

    As I am new to Unity, its difficult for me to figure it out from where to start or how to do.

    So please, can anyone help me in this regard or suggest me something about that....
     
    Last edited: Feb 5, 2016
  2. agilelensalex

    agilelensalex

    Joined:
    Apr 7, 2014
    Posts:
    24
    You might need to describe what you're doing further... I'm not sure what you mean by 'I loaded the virtual tour into Unity but was unsuccessful.' Is it a series of images? Is there 3D content? Is it a series of cube maps?
     
  3. MadhuitB

    MadhuitB

    Joined:
    Feb 5, 2016
    Posts:
    2
    Actually I was trying to load the virtual tour which was already built, in the Unity, but couldn't able to do so. As I am new to Unity, so I think the technique was wrong to load the virtual tour in the Unity.

    The main thing is, I want to make a google cardboard app in unity with that virtual tour which consists series of images.
     
  4. agilelensalex

    agilelensalex

    Joined:
    Apr 7, 2014
    Posts:
    24
    you'll probably have to either load the images onto planes, or create a series of domes with skyboxes attached, which could give an effect similar to google street view.
     
    MadhuitB likes this.
  5. Harald_Heide

    Harald_Heide

    Joined:
    Jul 22, 2015
    Posts:
    76
    On Kindle Amazon (Pact pub) there is a highly recommendable book called
    Unity virtual realty projects. You will find a nice example on using cardboard in vr tour there.

    a must have...
     
    MadhuitB likes this.
  6. DerrickBarra

    DerrickBarra

    Joined:
    Nov 19, 2013
    Posts:
    210
    Also, don't use an inverted cube, use the Unity Skybox instead, otherwise you'll see seams in-between where the faces of the cube meet up. The Unity Skybox is a cube that hides those seams.