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virtual camera not moving with a GameObject.

Discussion in 'Cinemachine' started by KingaO, Feb 3, 2020.

  1. KingaO

    KingaO

    Joined:
    Apr 16, 2018
    Posts:
    19
    Hi,

    I have a problem with my virtual camera. I have got two virtual cameras attached to moving GameObject. First one is enabled, the second one disabled. I enable second camera and disable first and everything looks fine. When I change back, I enable first and disable second camera, my first camera stop moving with the GameObject that is attached to for few seconds and then its moving to the position that it supposed to be. I have no idea what is going on. I used cinemachine before and never have this problem. Im using Unity 2018.3.14f1.
     
  2. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,658
    What do you mean by attached to? Not Parented, I hope. Normally, virtual cameras are unparented, and track their targets algorithmically.