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Virtual Camera follow is not smooth (no problem with freelook)

Discussion in 'Cinemachine' started by Mars91, Feb 3, 2020.

  1. Mars91

    Mars91

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  2. Gregoryl

    Gregoryl

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    Can you post your picture of the vcam inspector (while the game is playig and that vcam is live, if you can), and also a picture of the Brain inspector.

    Also: what version of CM are you using?
     
  3. Gregoryl

    Gregoryl

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    Oops, sorry! I didn't see your inspector.

    It's a mistake to use framing transposer and group composer together. They are doing contradictory jobs and will fight. If you want to keep the group composer, change the Body to Transposer (not Framing Transposer).
     
  4. Mars91

    Mars91

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    I changed from framing to Transposer but now the cam is not ;locked to character back it follows it but it's more loose.
     
  5. Gregoryl

    Gregoryl

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    Change the Binding Mode to one of the "Target" variations - e.g. LockToTargetWithWorldUp, and set your offset appropriately
     
  6. Mars91

    Mars91

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  7. Gregoryl

    Gregoryl

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    Does HipsCtrl not rotate with the player? Use as a follow target something that has an orientation that matches the player's.
     
  8. Mars91

    Mars91

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    That solved my problem will update this post in case I need any extra help.
     
    Gregoryl likes this.