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Virtual Camera doesn't follow the follow target in edit mode

Discussion in 'Cinemachine' started by Stranger-Games, May 11, 2021.

  1. Stranger-Games

    Stranger-Games

    Joined:
    May 10, 2014
    Posts:
    332
    Hi,

    I am making a short cutscene, and I am using cinemachine and timeline tools.
    It's a little annoying that the virtual camera doesn't update position according to follow object even if I played the timeline. I have to press the unity's play button first to preview results.
    Is there a workaround for this?

    Thank you for advance.
     
  2. gaborkb

    gaborkb

    Unity Technologies

    Joined:
    Nov 7, 2019
    Posts:
    582
    Hi,

    They should all update in edit mode.
    Please show us your setup: Hierarchy, Timeline, Virtual Camera that does not update, and your Main Camera.

    You can try using the Solo button to edit vcams that are not currently active.
    SoloButton.png
     
  3. Stranger-Games

    Stranger-Games

    Joined:
    May 10, 2014
    Posts:
    332
    Hi,

    Thank you for getting back to me.

    I am using Unity 2020.3.1f1. Clicking solo solves the problem temporarily and moves the camera to the correct position. However adjusting the look at target or follow target doesn't update the camera.
    The problem happens whether I am using timeline or not.
    I am using legacy standard renderer. I will try a new project with HDRP and see how it goes.

    Thank you for advance.
     
  4. gaborkb

    gaborkb

    Unity Technologies

    Joined:
    Nov 7, 2019
    Posts:
    582
    This should not be the case. It should update correctly in edit mode. You can send me a repro project, and I'll have a look.
     
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