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Virtual Cam with Framing Transposer is not smooth

Discussion in 'Cinemachine' started by Mars91, Oct 28, 2021.

  1. Mars91

    Mars91

    Joined:
    Mar 6, 2012
    Posts:
    572
    I have a virtual camera with Framing Transposer as Body and Composer as Aim and everything works like a charm except that as soon as I move my character or the enemy (assigned Target Group to LookAt) the camera movement are really choppy and not smooth
     

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  2. Mars91

    Mars91

    Joined:
    Mar 6, 2012
    Posts:
    572
    Looking at the BossCam example here the camera follow the player with some smoothness while in my own project everything is stiff.
     
  3. samochreno

    samochreno

    Joined:
    Feb 4, 2021
    Posts:
    14
    Have you tried changing the update mode in cinemachine brain?
     
  4. Mars91

    Mars91

    Joined:
    Mar 6, 2012
    Posts:
    572
    Yep tried every combination.
     
  5. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,719
    Can you show a video of the problem? Your description is too vague.