Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice

'Virtual buttons' for non Vuforia AR apps

Discussion in 'AR' started by eco_bach, Oct 22, 2017.

  1. eco_bach

    eco_bach

    Joined:
    Jul 8, 2013
    Posts:
    1,601
    All the examples showing virtual buttons in Ar are using Vuforia's solution. But I am not using Vuforia and need a virtual button solution in AR.


    What is the best solution? Should I import the Vuforia framework just for the button?
     
  2. norahx3x

    norahx3x

    Joined:
    Dec 2, 2017
    Posts:
    5
    i search about that too :(
     
  3. TechnicalArtist

    TechnicalArtist

    Joined:
    Jul 9, 2012
    Posts:
    736
    Why you want virtual buttons in world Tracking AR?
     
  4. norahx3x

    norahx3x

    Joined:
    Dec 2, 2017
    Posts:
    5
    i find out how to interact with a 3d button but I stick in placing objects after detecting environment now in ARkit
     
  5. SAunAbbas

    SAunAbbas

    Joined:
    Jul 9, 2018
    Posts:
    3
    Manomotion SDK support hand gesture detection in AR. So you can use that for creating virtual buttons. I think you can also do it with some hard ways i.e using opencv, emgucv, opencvsharp and AForge libraries in unity.