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Village Interiors Kit

Discussion in 'Assets and Asset Store' started by S4G4N, Apr 17, 2014.

  1. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    3,190
    - 25% Early Bird Special until 25 April !!! Normal price $60

    This modular kit is just what you have been waiting for to construct all the Medieval Village Town Interiors for your game.

    Houses - Magic Shop - General Store -Fish Monger - Warehouses - Basements
    Churches - Shrines - Thief's Hideout - Jails - Inns Taverns - Libraries - City Hall
    Crafting Hall - Auction House - Guild Halls - Barracks and many more that you can think up.

    The package was developed for Top-Down, FPS as well as 3rd person style game, both Desktop and Mobile.

    Being modular in nature the wall and floor prefabs will work well with any grid-based tile placement tool

    The package contains 946 meshes with 1005 Prefabs

    All screenshots taken from the 11 completed, ready to use, included demo scenes blow:
    • Old Basement
    • Old Church
    • Huntsman Lodge
    • Old Warehouse
    • Wild Boar Inn
    • Town Library
    • Food Store
    • Magic Shop
    • Something Fishy
    • Village Jail
    • Multi-level House basement
    You will be able to build a large variety of interiors with no two looking the same.

    With 4 tileable wood and 4 stone floor textures the possibilities just keep on growing.

    Main wall floor parts - 13 Different wall texture sets:
    • Stone
    • Wooden Planks
    • Logs
    • Plaster
    • Stone base with plaster top
    • Stone base with wooden planks top
    • Stone base with logs top
    • Stone with vertical wooden joins
    • Plaster with vertical wooden joins
    • Wooden planks with vertical wooden joins
    • Logs with vertical wooden joins
    • Wooden planks base with plaster top
    • Wooden planks base with stone top
    To populate all these interiors, the set comes loaded all the props that you would need

    Base props included are:
    • Barrels ( 2 designs, big small ) ( empty, closed open with 4 food types each )
    • Baskets ( 2 designs with two sizes each ) ( closed open with 4 food types each )
    • Crates ( 2 designs, big small) (empty, closed and open with 4 food types each )
    • Pots ( 4 styles 4 sizes) (empty 4 food types each )
    • Cloth Sacks ( single clusters) (closed open with 4 food types each )
    • Shop counters ( modular in 4 texture sets )
    • Fireplaces ( 10 ) with fire particle effects
    • Food ( 12 types with extra varieties for each )
    Furniture props included are:
    • Benches ( 3 )
    • Pews
    • Bookshelves ( 5 lone standing 10 wall mounted)
    • Chairs ( 8 )
    • Cupboards ( 5 )
    • Dressing tables ( 3 )
    • Stools ( 3 )
    • Tables ( 17 )
    • Mounted animal horn trophies ( 10 )
    • Wine racks ( empty and populated )
    • Beds ( 5 styles x 5 designs each = 25 )
    Library props included are:
    • Inkpot quail ( 5 )
    • Envelopes ( 3 )
    • Closed books ( 6 styles x 3 designs each )
    • Open books ( 8 )
    • Book stands ( 8 empty 8 pre-populated )
    • Pre-populated bookshelves ( lone standing and wall mounted )
    • Book stands empty ( 8 ) and populated ( 8 )
    • Maps ( 5 ) and documents ( 2 )
    • Scrolls open ( 20 ) closed ( 20 )
    Lighting props included are: (lights added)
    • Candles - single ( 12 lit 12 unlit )
    • Candles - clusters ( 4 lit and 4 unlit )
    • Chandeliers ( 6 )
    • Lamps ( 4 designs x 3 styles each = 12 )
    • Beaker mounted candles lit and unlit
    • Wall mounted candles ( 13 )
    Woven props included are:
    • 7 Different spiderwebs ( big to small )
    • 35 Different carpets
    • 3 Hanging wall drape
    *character not included in package

    Hope you guys like what you see, email us with questions, follow us on Facebook and Twitter

    Package link https://www.assetstore.unity3d.com/#/content/17033

    Email info@3dforge.co.za
    Website http://www.3dforge.co.za/
    Facebook https://www.facebook.com/pages/3DForge/535899169786851"
    Twitter https://twitter.com/3DForge
    Catalog http://www.3dforge.co.za/3DForge_v1.1.pdf

    $Village_Interiors_Kit_image01.jpg $Village_Interiors_Kit_image02.jpg $Village_Interiors_Kit_image03.jpg $Village_Interiors_Kit_image04.jpg $Village_Interiors_Kit_image05.jpg
     
    Last edited: Apr 17, 2014
  2. paulojsam

    paulojsam

    Joined:
    Jul 2, 2012
    Posts:
    569
    can you post a webplayer of the church demo please

    Thank you
     
  3. Rajmahal

    Rajmahal

    Joined:
    Apr 20, 2011
    Posts:
    2,101
    Never mind ... answer to question was in product description.

    Looks really nice.
     
  4. l0cke

    l0cke

    Joined:
    Apr 15, 2012
    Posts:
    438
    So much good work. PItty it was crippled to run on mobile. Not usable for PC game, quality too low :( Making of universal assets is always compromise and not good idea at all.
     
    Last edited: Apr 17, 2014
  5. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    3,190
    Hi,

    I am glad you guys like it.

    House and basement FPS demo http://www.3dforge.co.za/3DForge_DEMOS/FantasyInteriors_Village/MultiLevelHouse.html
    House basement TopDown demo http://www.3dforge.co.za/3DForge_DEMOS/FantasyInteriors_Village/MultiLevelHouse_TopDown.html
    Old Church TopDown demo http://www.3dforge.co.za/3DForge_DEMOS/FantasyInteriors_Village/OldChurch.html

    I do not understand why you would think the asset is crippled in any way because of the way it was built.
    I produce work with as low poly as possible with good looking textures to enable the art to run on as many platforms as possible and not reselling you the same asset over if you want it to be able to run on another platform like a few publishers do.

    Wanting to have lots of eye candy as in monsters, and particle effects you don';t want your game to be hogged down by the art that can be controlled better. Also, there are many people that want to build a game that is able to run on many platforms because and not having to rehack the art to work with another platform is a huge bonus for the production pipeline.

    Hope you understand why the design choices was made as they were.
     
    Last edited: Apr 18, 2014
  6. l0cke

    l0cke

    Joined:
    Apr 15, 2012
    Posts:
    438
    Running on all platforms does not mean to be suitable for all platforms. Once you are optimizing for mobile, it is only for mobile. It will indeed run on PC, but graphically it is 7 years obsolete. Low poly means no PC. To be PC suitable, you would need much more detailed meshes (for PC is no problem to render 2M polygons in frustum), high res textures, hand crafted normal and parallax maps, detail textures, advanced shaders...it is 2014 and PC games have now really high level of visual quality, I havent seen sharp edges of objects more than 8 years in PC game. Check interior quality of 3 years old Skyrim.

    Game => must be low poly is no longer true. Actually it is not true for quite a long time. You ve created really beautiful pack for mobile. But not for PC.
     
    Last edited: Apr 18, 2014
  7. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    3,190
    Hi there,

    I really appreciate the extensive reply and take it as constructive interaction opportunity :)

    Many people associate low poly with being mobile, it is a term used to describe it but it is not true, polygons as such is not a problem for modern day mobile devices, memory for texture is a bigger problem.

    That is why unlike some competing products that are several 100's of mb in size I try to keep texture use to the highest optimized spec and the overall texture file size as small as possible with the selective clever atlassing.

    What I mean was that someone might want to develop a game that can be accessed on his PC at home and from his tablet or phone from a mobile position and then don't want to have all his art needing to be redone or so very different looking.

    I also have a decent rig with lots of memory and good Gfx card and a SSD main drive, but to develop a game for many people you have to build it for the lowest possible spec and still having it good looking at the same time.

    It is unfortunately not possible to cater for all the requirements for every person, I am a one man show and can produce only so much, and for the price that things sell, one has to look at where the current market growth and direction is going.
    With Unity Tech themselves giving more and more access to the mobile platforms on the Free version, I think even there market research shows this is at the moment where the focus is in a large way.

    I do appreciate the compliments and will keep trying to improve with each new asset pack that I develop, and maybe in future I might be able to have something that would cater for your liking and required look and feel.

    Thanks
    Cobus
     
  8. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    3,190
    Hi everyone.

    The asset pack has received 3 superb written reviews with each also receiving a 5* rating,
    with users expressing the gratitude with the first of it's kind on the store.
    The diversity and build options available are important highlights.

    The first user requested FREE BONUS content is being worked on and would soon be available to package owners.

    Blacksmith's Forge
    Alchemist Shop

    That would mean two new texture sheets with each a bunch of models and prefabs using those sheets.

    The asset pack is until the 1st May 2014 still on the early bird launch special,
    so hurry if you want to benefit from the lower introduction price

    Cheers
    Cobus
     
  9. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    3,190
    Hey there,

    https://www.assetstore.unity3d.com/en/#!/content/17033
    Now 7 x 5* reviews and 2nd user requested BONUS FREE update delivered.

    The next two BONUS FREE updates
    - Cathedral
    - Catacombs
    are already in the works, with the modeling of the Cathedral components almost done.

    I am growing the package to be the most complete solution if you have the need of any medieval interiors and also being completely modular in nature

    All models I do I light-map ready with the built in Beast Engine.

    Check out the Green Dragon Inn web demo and see all the baked lighting's awesomeness.
    http://www.3dforge.co.za/3DForge_DEMOS/FantasyInteriors_Village/GreenDragonInn.html

    The set now has 13 pre-done ready to use demo scenes in
     
  10. S4G4N

    S4G4N

    Joined:
    Mar 13, 2013
    Posts:
    3,190
    Here are some screenshots of what a User had done with some custom shaders

    SE Natural Bloom Dirty Lens Candela SSRR

    $GDInn01.jpg $GDInn02.jpg $GDInn03.jpg