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Viewport lag with tree editor (and other)

Discussion in '5.4 Beta' started by pointcache, Apr 27, 2016.

  1. pointcache

    pointcache

    Joined:
    Sep 22, 2012
    Posts:
    576

    Is this normal?
    happens on b14 b15 100%

    im on
     
  2. pointcache

    pointcache

    Joined:
    Sep 22, 2012
    Posts:
    576
    driver 364.72
     
  3. pointcache

    pointcache

    Joined:
    Sep 22, 2012
    Posts:
    576
    Also lags in other places where gizmos are displayed (cant recall which one exactly but it is there)
     
  4. pvloon

    pvloon

    Joined:
    Oct 5, 2011
    Posts:
    591
    Have had similair issues, profiling showed the gizmos functions drawing a LOT of times (1000s and 1000s for simple stuff). If I have some time I'll make a proper bug report
     
  5. pointcache

    pointcache

    Joined:
    Sep 22, 2012
    Posts:
    576
    I dont think this needs any report, just start making a tree in empty project and there it is.
     
  6. pvloon

    pvloon

    Joined:
    Oct 5, 2011
    Posts:
    591
    In an ideal world yes, but knowing Unity the first reply to this thread will be "bug nr. please?" ;)
     
  7. pointcache

    pointcache

    Joined:
    Sep 22, 2012
    Posts:
    576
    Ok this is not actually a problem with the Gizmos!
    This same exactl lag happens when you rotate preview of the model !
    So its actually a general perofrmance degradation in viewports.