Hi I dont seem to be able to find any good solution to this on the net anywhere!! I use a Capture Panorama script that takes 360 shots of my game 3D environment. From these images I then apply them as cubemap skyboxes for viewing within VR. However the captured images (when added to a skybox) always appear huge when viewed using a VR HMD . They look proportionately accurate if I use them in a flat game screen (not goggles) but viewing inside VR the scale is much bigger! Is there ANY way possible to generate the 360 images such that they represent their true scale when viewed as a skybox within Virtual Reality? Thanks anyone !!