I am trying to work with some things that happen only when tracking in inside the headset. Is it possible to run a unity VR from the editor directly on my Oculus Rift headset? Specifically I need to monitor transforms that happen only when the headset moves in 3d space so I can't get that in just "normal" view mode. I've tried doing websearches for how to do this, but I'm just not finding anything useful ... I can't figure out the right search terms I guess. (or it doesn't exist) Thanks.