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"View depth clipping" in Unity Reflect

Discussion in 'Unity Reflect' started by Rebvic, Jun 15, 2022.

  1. Rebvic

    Rebvic

    Joined:
    Jun 15, 2022
    Posts:
    1
    Hi!

    I am using Unity Reflect to get a feel of how a future house will look like on site. For this I use the AR-marker tool, and walk around with an iPad, which has been great. The issue is that when I try to do the same now, I only see the walls, windows, objects etc. when I am close enough (some sort of view depth clipping, streaming, to not use as much power?).

    Is there any way to remove this feature? I would like to see all the viewable objects in the model, at all times, not only when I get close enough to them, i.e. 10 meters+ away. As I said, it has worked like this for me before, so I am not sure what I am doing wrong. Are there any settings I can change?

    upload_2022-6-15_9-48-48.png

    Here is a snapshot from an iPad, when using the AR-marker, which lets me see everything, even if I am further away. This is how I would like it to be again.
    I hope you understand what I am after, and if you need any clarifications, just ask. :)