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View-dependent refinement of progressive meshes?

Discussion in 'General Discussion' started by AdamCrockettCAE, Mar 19, 2018.

  1. AdamCrockettCAE

    AdamCrockettCAE

    Joined:
    Mar 16, 2018
    Posts:
    5
    I'm looking for a Unity solution to create view dependent refinement of progressive meshes, as is described in this link:

    http://hhoppe.com/proj/vdrpm/

    TLDR: LOD poly reduction on the fly, based on camera angle/distance.






    My goal is to use decimated photogrammetry data with this tech, along with Virtual Adaptive Textures (unity calls it "sparse virtual texturing"), without having to do a bunch of retopology and texture baking. I figured this was just how Terrain LODing worked now.

    Anyone heard of such a tool?
     
    Last edited: Mar 19, 2018