I can't figure it out how to implement a video with alpha channel in unity for mobile devices (Until now I used EasyMovieTexture plugin). It seems that my possibilities are: 1- create a MovieTexture blending in a single file the RGB and the alpha mask. But it doesn't work on mobile 2- using the new VideoClip component and a webm file with transparent background. But I can only attach the video on a camera, I need to put it on a plane in a Augmented Reality scene. 3- using a chromakey shader with EasyMovieTexture, but my videos have not a flat alpha color, the different transparency of the green makes the final result a bit ugly. The VideoClip seemed to be the solution, but I cannot understand why is limited to the cameras... Any alternative solution?