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Video tutorial: combining DAZ3d, Invector shooter and ORK framework

Discussion in 'Community Learning & Teaching' started by drewradley, Apr 4, 2018.

  1. drewradley

    drewradley

    Joined:
    Sep 22, 2010
    Posts:
    3,063
    First in a series of tutorials to make the Okashi RPG kit work with Invector's incredible third person controller.

    With a little work and small budget, DAZ3d is an excellent source for character models and clothes. Problem is, the clothes are all designed to conform to a figure - they wear them as it were. As you probably know, just parenting the clothes to the model will not work and you'll end up with just T-posed clothes.
    "So how can I make a figure wear clothes in Unity?" I'm glad you asked!

    Here a video tutorial on my solution to using conforming clothes in Unity. This method will work on any figures with identical rigs (or skeleton) and I have tested it on multiple models.

    (some adult language - sorry. won't happen in future tutorials.)
     
  2. drewradley

    drewradley

    Joined:
    Sep 22, 2010
    Posts:
    3,063
    Added two more to this. Sorry for the long gap between.
     
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