Hello, I am using a Unity video player where the source is a video loaded up into the game, it is an mp4 and it is 811 MB, it is 1 minute and 49 seconds long. I am playing the game in a build and every once in a while it drops some frames in the cutscene and thus it looks really choppy. I would really like for this not to happen. Also, even on the most intensive levels of the game with 1000s of 3d assets, all with instances of their materials and meshes, the game runs better than this cut scene. I cannot figure out why, we have re-rendered the cutscene, played with resolution, framerate, transcoding, the codec, bitrate, etc. We cannot get this cutscene to play. It is at the point that I think writing code to cycle through different sprites would be easier. Can anyone tell me why this might be playing so poorly?