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Bug Video player doesn't buffer frames at the end of a video before looping

Discussion in 'Audio & Video' started by thooby, Jul 3, 2020.

  1. thooby

    thooby

    Joined:
    Feb 19, 2014
    Posts:
    2
    I have discovered that when a video player is looping it doesn't buffer the first frames before reaching the last. This causes there to be a small delay if unity can't load the first frame in time.

    this pictures hows what happens when a video reaches its looping point. which causes a small freeze lag.

    buffer.jpg
    is there a workaround for this or is it possible to make the videoplayer buffer the first frames before the loop point?
     
  2. thooby

    thooby

    Joined:
    Feb 19, 2014
    Posts:
    2