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Video Video Player displays in low resolution when mapped on Cylinder

Discussion in 'Audio & Video' started by carssmash, Mar 13, 2021.

  1. carssmash

    carssmash

    Joined:
    Mar 13, 2021
    Posts:
    1
    Hello,

    I'm working on a VR build where I have a VideoPlayer mapped on the inside of a cylinder. Cylinder.JPG

    The actual video source file is 6786x2160 pixels, which is really high detail and plays beautifully outside Unity, but when played inside the VR build the video quality is noticeably pixelated. This is the case for both when played inside the editor and inside the build after exporting.

    Outside Unity:
    Video.Source.File.JPG


    Inside Unity:
    VR.Screen.Record..JPG

    And the blurring gets worse if I attempt to get closer to the surface with the headset.

    Some details on the project:
    -I had to make the cylinder inside Blender then import it to Unity for the video mapping to work.
    -I'm using an Oculus Rift S but the pixilation is both inside the Headset and on the PC screen.

    I thought of posting this in the VR/AR section but it seems to be more of a Video issue

    Thanks!