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Video on how to use Animation Instancing by Unity Technologies (1000+ Skinned Mesh)

Discussion in 'Assets and Asset Store' started by VideoTutorial, Apr 23, 2019.

  1. VideoTutorial

    VideoTutorial

    Joined:
    Jun 27, 2017
    Posts:
    29
    In this video, we use Animation Instancing to batch 1000 skinned meshes and achieve over 60 FPS.

    "As developers, we’re always aware of performance, both in terms of CPU and GPU. Maintaining good performance gets more challenging as scenes get larger and more complex, especially as we add more and more characters. Me and my colleague in Shanghai come across this problem often when helping customers, so we decided to dedicate a few weeks to a project aimed to improve performance when instancing characters. We call the resulting technique Animation Instancing."

    Video link

    Animation Instancing GitHub https://github.com/Unity-Technologies/Animation-Instancing
    Animation Instancing Blog Entry https://blogs.unity3d.com/2018/04/16/animation-instancing-instancing-for-skinnedmeshrenderer/
     
    StaticWave and MAXFORCE like this.