This sounds like a design issue related to what the character knows about beforehand. While definitely valid, this is just a placeholder conversation I have no intention of using for any part of a game. So I'll definitely keep this in mind for when I'm writing dialogue. Yeah, TonyLi mentioned something similar to this in the Feedback Friday thread, and when I asked about workarounds in his asset thread, he gave me a way to queue up the responses. So in the future you'll have the option to select the response and queue it up, but also interrupt directly by holding down the button. So like a pause after the NPC's line? Do you think this should happen for every line, or just after questions? Do you think this is necessary if we have the queue system I just mentioned? Oops! Sounds like another bug I need to fix. Thanks for letting me know.