Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

Video Buffering, test ads, pictureZone

Discussion in 'Unity Ads & User Acquisition' started by M.O., Jun 10, 2015.

  1. M.O.

    M.O.

    Joined:
    May 30, 2013
    Posts:
    4
    Hey all,
    After spending some time with ads, I have everything working, though I do have the following questions:

    - For ads that stop so that they can buffer. is there a way to detect if the video is/isn’t 100% cached? I set allowPrecache to true, but If I am in a slow cell area the ad plays in a really choppy manner, with allot of pauses.

    - is the test ad for defaultZone skippable? It doesn’t show the option to skip when I run it on my device. It shows the same ad as the one that runs for rewardedVideoZone. I have it set to be skippable after 5 seconds in my dashboard.

    Edit: after more searching around it appears that pictureZone has been phased out
    - In the dashboard under ad placement it doesn’t show the option to add pictureZone, is this option being phased out? Or how can I set this up?
     
    Last edited: Jun 14, 2015
  2. M.O.

    M.O.

    Joined:
    May 30, 2013
    Posts:
    4
  3. unity-nikkolai

    unity-nikkolai

    Unity Technologies

    Joined:
    Sep 18, 2014
    Posts:
    540
    Sorry about the delayed response. To answer your questions:
    • Using the latest SDK or asset package version, we can disable streaming per game ID. There have been issues with streaming video ads under poor network conditions. We are working to improve the SDKs handling of network errors and improve streaming. In the mean time, I can disable streaming for you. Please contact me directly with your developer ID and game ID if you would like this disabled.
    • This may be a bug with iOS builds that occurs when a zone is not specified when the call to Show() is made. I'll have to research this suspicion. If the option to skip is enabled, you should see the option when the ad is shown.
    • Correct, the picture ads feature has been removed for the time being.
     
    M.O. likes this.