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*video* Are CityEngine-generated building models reasonably optimal in Unity?

Discussion in 'Formats & External Tools' started by WhiteNorthStar, Sep 7, 2014.

  1. WhiteNorthStar

    WhiteNorthStar

    Joined:
    Nov 23, 2011
    Posts:
    9
    hey folks, because I'm hoping to import a city from CityEngine, can one of you modeling wizards please tell me if the following model setup is reasonably optimal for Unity? There will be a LOT of buildings in my scene, so optimal would be really beneficial.

    Because of the way CityEngine exports/merges models based on materials, with FBX, would the following setup be efficient and render well in Unity?

    - separate elements of model (usually roof, walls) held together by a dummy
    - open edges
    - co-linear edges
    - intersecting faces
    - not at all watertight



    You can see what I mean in this 1-minute video of a very simple building model I exported (for simplicity, I exported just one model... though CityEngine can generate many, many)

    Thanks! ;-)