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VFXManager.asset modified in Version Control based on current OS

Discussion in 'Editor & General Support' started by talescreator, May 14, 2019.

  1. talescreator

    talescreator

    Joined:
    Apr 10, 2013
    Posts:
    9
    I just upgraded from 2018.1 to 2018.3. I noticed that there is now a binary file ProjectSettings/VFXManager.asset that shows as modified in version control when changing OS. i.e. if I'm on MacOS but the last push to the remote branch came from a developer on a Windows machine, ProjectSettings/VFXManager.assetshows as changed and vice versa. I have my project set to Force-Text for asset serialization, but this file is still binary.

    Is this a file that we can put into .gitignore? If not, any suggestions on how to handle this? I have members of my team that work on MacOS and others that work on Windows. It doesn't make sense that we would want to push this based on what OS the commit came from.
     
    Finity and smarsh25 like this.