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[VFX] Wind Trails

Discussion in 'Open Projects' started by kirbygc00, Aug 21, 2021.

  1. kirbygc00

    kirbygc00

    Joined:
    Apr 4, 2016
    Posts:
    50
    Hey all,

    I made some basic wind trail VFX as per https://open.codecks.io/unity-open-project-1/decks/24-effects-particles/card/1cf-wind-trails.



    It works by having a parent volume which contains the actual visible objects but does not emit particles itself. Then, we have one prefab for the loop-de-loop wind trail and one for the straight wind trail. We can customize the rates, boundary size for the spawn volume, size, and speed on a per-prefab basis to match whatever setting the wind will be spawning in.

    upload_2021-8-21_11-7-38.png
     
    Amel-Unity and cirocontinisio like this.
  2. cirocontinisio

    cirocontinisio

    Unity Technologies

    Joined:
    Jun 20, 2016
    Posts:
    884
    Ooh, that's super nice. I forgot about the wind trails :D
    Will take a look at the PR as soon as I can, and implement them in the Town_Upper scene, and in other windy areas. Thanks for the contribution!
     
  3. Liminal-Ridges

    Liminal-Ridges

    Joined:
    Oct 21, 2015
    Posts:
    255
    hello id like to use wind trails in my urp project is it possible?
     
  4. Harsh-NJ

    Harsh-NJ

    Joined:
    May 1, 2020
    Posts:
    315
    Yes, you can… after all this was an open source project. But it would be nice if you can credit ChopChop in your project.