I am playing with using particles to make clouds that I could fly through in a flight simulator. I have my clouds and they are spawning across the sky. however when you get a fair distance away from the origin of the particles and are looking away from that origin then the clouds disappear. turning around and the clouds come back so i am guessing it's got something to do with the camera culling objects behind it that it cannot see, however I can still see the clouds(particles) when they get culled. Turning off Occlusion Culling on the camera has no effect. for my particle system i have one that creates particles across the sky and then i have another which creates the fluffy clouds at the position of each of these first particles. would it be better to just instantiate my puffy clouds as a prefab across the sky and handle them that way? or is keeping them all as particles controlled by the particle system the most efficient way?