Working on some VFX in Unity, using Shuriken and a healthy dose of shader magic (mainly, I'm doing a lot of distortion in the shader). Ended up really abusing Shuriken to get what I wanted. For instance, each channel (R, G, and B) of a particle's color was used as a separate float property in the shader. In order from left to right: Fire Explosion Fuel canister burst? Energy blast Any feedback?