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Feedback VFX smoke/dust shadowing layer order

Discussion in 'High Definition Render Pipeline' started by MikeB_SG, Feb 23, 2024.

  1. MikeB_SG


    Jul 22, 2017

    I've had this problem with VFX smoke/dust shadowing order for a long time.

    The images below which highlight changing priority/order (while in game) fixes it temporarily.

    To fix it properly:
    In the VFX shader graph, output node.
    Sort: On
    Sort Mode: Camera Depth
    Z Write Mode: On
    Z Test Mode: Default
    Sorting Priority: 1+

    The Renderer settings do nothing, and anything other than the above settings, do nothing to help.

    Why isn't this the standard behaviour for dust/smoke?
    Why does the end user have to guess-work five different settings just to get a standard result?
    Why is 'Camera Depth' and 'Distance to Camera' both selectable in the same drop down list Sort Mode, except only one should be used?
    Why are the Renderer settings there at all for Prefabs with Visual Effects?

    Thank you,


    Error Image

    Good Image