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VFX Shadows flickering using HDRP

Discussion in 'High Definition Render Pipeline' started by Jairusx, Mar 16, 2021.

  1. Jairusx

    Jairusx

    Joined:
    Jun 25, 2020
    Posts:
    62
    Hey. I was following a tutorial there and made a VFX library with floating books.
    However, the problem is very weird. If I duplicate my prefab with shelves and VFX and paste it (no matter if I try to extend the library itself or just place one more library parallel to mine) the shadows from VFX books start flicker when I turn my camera at certain degrees.

    Here is the link to the problem: https://imgur.com/a/oowZlLd

    That too: https://imgur.com/a/8DGI48n/

    That is happening only if I place VFX graphs with prefab close to each other. With one graph there is no problem with shadows at all. If I place prefabs on big distance between each other there is no problem too.
    But when I try to place the libraries parallel (like in first video) the shadows start glitching.

    I tried tweaking the VFX Box Bounds but there is no difference at all. I made them 1000x1000x1000 just to check.

    Tried with anti aliasing, tweaking the shadows and camera settings but the problem still persist.

    I am using unity 2019.4.22f1 LTS , HDRP 7.5.3 and VFX Graph 7.5.3
    Thanks!