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Question VFX Shader Graph + Microsoft HoloLens2

Discussion in 'XR Interaction Toolkit and Input' started by aushev97, Jul 26, 2021.

  1. aushev97

    aushev97

    Joined:
    Oct 28, 2020
    Posts:
    1
    Hi! I wanted to ask, before starting a big project, if it is possible to use VFX Shader Graph for the Microsoft HoloLens 2. Does it support the Light Weight or the HDRP Pipelines? If it is possible, how high is the risk to run into performance issues? Is it possible to use the VFX Shader Graph for HoloLens 2 for Data Visualisation effectively?

    I would really appretierte replies, thank you very much!

    Have a Wonderful day!

    Misha
     
  2. joejo

    joejo

    Unity Technologies

    Joined:
    May 26, 2016
    Posts:
    958
    I would not use HDRP, the device won't hold up to that. URP should be OK depending (as always) on what you do with it. The best thing I can tell you is to just do and profile, a lot.

    Note that you are working on a battery and processor/gpu restrictive device so hitting perf issues is fairly high and will require constant attention and work to deal with, especially if you want to add visual effects.

    I have no other suggestions here as I haven't used VFX, and rarely use URP yet.