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vfx particles : look at camera position not working with cubemap

Discussion in 'Visual Effect Graph' started by Levrden, Sep 12, 2020.

  1. Levrden

    Levrden

    Joined:
    Jan 26, 2016
    Posts:
    16
    Hello !

    I am making 360 videos inside of unity, and i use the vfx graph to make smoke and fog effects
    For that, i make a cubemap from the camera and then turn it into equirectangular texture that i record

    I understand why i see strange things if i output the orientation of the graph to face camera plane
    But i don't understand why is it the same when i put in in "face camera position"
    The particles are a little bit different when they are beside the camera, in front, etc. so we can see edges of the cube on the equirec output, as you can see on the picture. upload_2020-9-12_19-33-40.png

    And it is the same if i manually make a look at position, with the real position of my camera. It appears that it is the same with shuriken particle system

    Anyone has i idea ?

    Thanks !
     

    Attached Files:

  2. Levrden

    Levrden

    Joined:
    Jan 26, 2016
    Posts:
    16
    I solved the problem by first, deletting the camera fade node, and then, by adding the additional blocks for vfx graph in the package manager. than, added the "Orient VR camera" new block at the output and voilà =)