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VFX / Particle System displays incorrectly on WebGL

Discussion in 'Web' started by WipeDown, Apr 25, 2019.

  1. WipeDown

    WipeDown

    Joined:
    Apr 22, 2019
    Posts:
    1
    Hello,

    I have an issue where the Particle System / VFX works within Unity but breaks down when uploaded to WebGL. Anyone experience this?:

    UNITY:
    upload_2019-4-24_21-32-51.png

    WEBGL:
    upload_2019-4-24_21-33-19.png

    The only speculation I have is that the Render Mode uses a Sphere Mesh? All my other particle systems work and use Render Mode Billboard with either Material or Texture Sheet Animation. The only ones that break use a mesh.


    upload_2019-4-24_21-34-55.png

    Any help would be greatly appreciated.

    Thanks!
    Pat