Hello, I have a game that makes extensive use of the Shuriken (currently built-in) Unity particle system. I noticed that my VFX Graph particles that I created are always rendering over my Shuriken particles in my game scene, however. But I would like the VFX particle effects to actually render over (or in the proper sorting distance order) my Shuriken particles. Is there some way to have the VFX particles render over my Shuriken particles? What I have tried (unsuccessfully so far) to try to get it to work is: 1. On the Visual Effect Asset itself in my project folder, using the "Output Render Order" -- but there is only 1 effect so far, and I think it only affects the sorting order of particles made with VFX specifically. 2. In the "Visual Effect" script component on my VFX effect in the scene I have tried changing the "Transparency Priority" to something very high (like a value of 25). 3. And finally, when selecting the "Output Node" in the VFX graph itself, and playing with the ZWrite and ZTest options, as well as the "Transparent Render Queue" options. Nothing seems to make the VFX particles render over the Shuriken particles. Any help or suggestions on how to get the VFX particles to render over the Shuriken particles, or even better to render in the proper distance order?