Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

Question VFX Output ParticleStrip Quad not rendering correctly

Discussion in 'Visual Effect Graph' started by Darius0o2, Jul 20, 2023.

  1. Darius0o2

    Darius0o2

    Joined:
    Dec 12, 2018
    Posts:
    8
    Hi,
    I'm trying to create a VFX effect, where particles render a line behind them. The problem is, that the particle trail is only rendered as dots and barely visible when I add a "Turbulance"-Node. When I set the size it also has nearly no impact, except when I set it to 5000000 but then they also go all the way up into the sky.
    Does anybody know what could be the cause of that?
    upload_2023-7-20_12-2-13.png
    The Red Line is the Trail
    upload_2023-7-20_12-3-24.png
    And this is how my VFX graph looks like

    Thank you in advance!
     
  2. OrsonFavrel

    OrsonFavrel

    Unity Technologies

    Joined:
    Jul 25, 2022
    Posts:
    128
    Morning :)
    From your Screenshot, I think that you're missing an Orient Block in the Output Context. The Orient Block is responsible for setting the Axis.X Axis.Y Axis.Z, attributes that determines how to orient your particles, Meshes, strips. What should they face ? How should they align themselves etc...
    So try to add an Orient Block and set the Mode to : Face Camera Position.

    upload_2023-7-20_12-42-14.png
    Hope this help. Have a great day
     
    gabriel-delacruz and Darius0o2 like this.
  3. Darius0o2

    Darius0o2

    Joined:
    Dec 12, 2018
    Posts:
    8
    Oh my god thank you! I totally forgot about that one