To build a project with VFX to android device. We can not assume that the device support compute capability for VFX. Work on some mobile devices but not on the others is the same as No Way for production. So I'm wondering when can we use VFX for mobile games? I found 2 things in roadmap. cpu simulation and dots runtime. Here's some question: Does CPU simulation mean all simulation is not going to happen via compute-shader and the vfx is safe to run on any mobile device? Is CPU simulation going to be implemented via DOTS? CPU simulation somehow quite relevant to DOTS runtime, are they going to be implemented together? Will, there be a runtime auto-switch choosing CPU(DOTS) simulation over compute-shader when the target device does not support compute? And is there a plan about when will these features be released?