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Question VFX- How to stop the Rotation of Particles when the camera moves.

Discussion in 'Visual Effect Graph' started by DunkleBlitz, Nov 27, 2020.

  1. DunkleBlitz

    DunkleBlitz

    Joined:
    Jun 7, 2019
    Posts:
    6
    Hello,
    Here i am trying to visualise the VectorField on VFX graph in OutputParticleQuad. Everything works as expected, but when i try to move the camera the particles rotate.Which is not good...
    I tried to search in the forum but all the solutions which i came accross were refering to "ParticleSystemRenderMode" wherein we need to change the Mode from "billboard" to "mesh" to avoid this effect.
    I am attaching the link to images which shows the rotation.
     

    Attached Files:

  2. VladVNeykov

    VladVNeykov

    Unity Technologies

    Joined:
    Sep 16, 2016
    Posts:
    550
    Hi @DunkleBlitz ,

    Particles are trying to face the camera due to the Orient camera facing block in your output.
    You can use an Orient: Advanced block instead to specify the orientation mode:


    Here is the result:


    Hope this helps!
     

    Attached Files:

    florianhanke likes this.
  3. DunkleBlitz

    DunkleBlitz

    Joined:
    Jun 7, 2019
    Posts:
    6
    HI @VladVNeykov ,
    Thanks a lot for your prompt response actually i was using Orient:Fixed Axis block . Changing it to Orient: Advanced block worked... :)
     
    VladVNeykov likes this.