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Bug VFX Graphs keep recompiling

Discussion in 'Visual Effect Graph' started by DigitalChaotics, Jan 21, 2023.

  1. DigitalChaotics

    DigitalChaotics

    Joined:
    Dec 18, 2013
    Posts:
    25
    My VFX graphs get recompiled any time I modify the Unity project. Anytime I hit "Save", I get to spend the next 7 minutes waiting...

    This is a new behavior, appearing in 2022.2.2f1. Definitely not acceptable.

    Is my configuration wrong, or is this a bug?

    -

    Update #1: I clicked on a Material (w/custom shader) in the Project view. Boom. All shaders & graphs recompile.

    Update #2: I added a component to a GameObject. The component has no VFX dependencies. Boom.

    Update #3: Still exists in 2022.2.3f1

    -

    Last Edit: I realize that this is a crap bug report. The steps to reproduce are so random that it's just... ...well, I guess I just didn't want you all to think you'd "fixed" the recompile issues.
     
    Last edited: Jan 24, 2023
    SeanR10Chambers likes this.
  2. Vita-

    Vita-

    Unity Technologies

    Joined:
    Jul 2, 2019
    Posts:
    121
    Hey, that sounds really frustrating :( Regarding the updates section you wrote, it's really odd that something that doesn't have VFX dependencies can cause VFX recompilation. I've been working on a fairly large test project recently, but haven't observed anything similar (it would lead to around 1 hour of recompilation, in this specific case, ouch!). That being said, do you mind reporting a bug and sharing its number here? I'll keep an eye out, and if it's valid, I'll forward it to our engineers to investigate further.
     
  3. Slaktarkuno

    Slaktarkuno

    Joined:
    Dec 3, 2021
    Posts:
    10
    Getting this too and have been getting through versions 2021 - 2022. Dunno how many combined hours our studio (100ppl) have had to wait, very expensive :)
     
    SeanR10Chambers likes this.
  4. SeanR10Chambers

    SeanR10Chambers

    Joined:
    Jan 20, 2022
    Posts:
    3
    Concurring, currently over 30 people have most vfx graphs checked out with local changes because Unity's Perforce integration.

    This also means exclusive check-out for vfx graphs becomes entirely impossible, which is a BIG issue for a studio our size.
     
  5. Slaktarkuno

    Slaktarkuno

    Joined:
    Dec 3, 2021
    Posts:
    10
    Any news on this? Issue persists and seem to be worsening in 2022.3.