Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice

VFX graph using curves (or similar) to drive variables

Discussion in 'Visual Effect Graph' started by yusefkerr, Apr 17, 2020.

  1. yusefkerr

    yusefkerr

    Joined:
    Apr 5, 2011
    Posts:
    179
    Hello, I'm using "periodic total time" to animate rising and falling turbulence in the "update particle" module. However, this takes a value from the first number to the second, then snaps back to the first. What would be the recomended way of animating a variable so that it looped, or even ping-ponged? I tried to plug in a curve, but it doesn't seem to take that as an input.
     
  2. coskuturhan

    coskuturhan

    Joined:
    Dec 9, 2016
    Posts:
    13
    You can create a sample curve node and input your periodic time to the time parameter.